Mass Shooting Lawsuits Blame Instagram and Call of Duty for Influencing Uvalde Teen Gunman

Uvalde, Texas – The families of the victims from a tragic elementary school mass shooting in Uvalde, Texas, are taking legal action against Instagram and the video game “Call of Duty.” Two years after the devastating event, two lawsuits have been filed, alleging that 18-year-old Salvador Ramos was influenced by these platforms to commit the heinous act.

The lawsuits, filed in Texas and California, target Meta, the parent company of Instagram, and Activision, the publisher of “Call of Duty.” According to the families, the companies played a role in “grooming” Ramos, who took the lives of 19 fourth graders, two teachers, and injured 17 others. The lawsuits specifically point to the promotion of guns and gun culture as contributing factors to Ramos’ actions.

Additionally, the suits mention rifle manufacturer Daniel Defense, claiming that their advertising would not have reached the young shooter without the assistance of social media and video games. Attorney Josh Koskoff, who represents the Uvalde families, emphasized this point, calling Daniel Defense a “predator” that relies on third parties to reach its target audience.

In response to the allegations, a spokesperson from Activision expressed condolences to the victims and their families, stating that millions of people worldwide enjoy video games without resorting to violence. The litigation process is ongoing, with inquiries made to Meta and Daniel Defense for their perspectives on the matter.

The aftermath of the Uvalde tragedy has sparked a debate on the role of social media and video games in influencing behavior, particularly in young individuals. The legal battle between the families of the victims and the companies named in the lawsuits sheds light on the complex dynamics at play in such cases.

As discussions continue surrounding the responsibility of platforms like Instagram and entertainment like “Call of Duty,” the outcomes of these lawsuits may have broader implications for the technology and gaming industries. It remains to be seen how the courts will navigate the intersection of free speech, advertising, and accountability in the digital age.