New York City, New York – Global markets faced turmoil today as investors increased their aversion to risk, leading to a widespread sell-off of stocks around the world. The Wall Street saw a brutal day with the Dow Jones Industrial Average plummeting almost 1,700 points, marking one of the biggest single-day drops since early 2020. This sudden decline was triggered by the announcement of new tariffs imposed by President Trump, sparking fears of an escalating trade war between the U.S. and its trading partners.

Investors were already on edge due to concerns over a potential economic slowdown and rising inflation. The combination of these factors, along with the uncertainty surrounding the trade tensions, led to a sharp decline in stock prices across different sectors. The term ‘stagflation’ resurfaced as fears of stagnant economic growth paired with rising inflation rates gripped the market.

The stock market sentiment was further battered by a myriad of other issues beyond just tariffs. Worries about inflation and interest rates, as well as geopolitical tensions and corporate earnings, added to the air of uncertainty among investors. The Dow Jones saw a 700-point decrease at the end of the trading session, showcasing the breadth of concerns plaguing the market.

As the week came to a close, global markets struggled to find solid ground amidst the barrage of negative news impacting investor confidence. The series of sharp declines in stocks underscored the fragility of the current market environment and highlighted the need for caution moving forward. With various economic indicators signaling potential challenges ahead, investors remained cautious about the future trajectory of the market.

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Van Dreunen said something similar, adding, “The timing aligns with the broader industry’s gradual price increases for premium content, as we’ve seen with other publishers moving to $70 base games. Nintendo may be leapfrogging this intermediate step, calculating that the massive built-in audience for Mario Kart will tolerate a higher price point for what appears to be a significantly expanded experience compared to previous entries.”

McWhirter also pointed out that not only could this higher cost for Mario Kart World be mitigating things like tariffs or manufacturing costs, it also could be helping balance out other, invisible costs. There’s those pesky manfacturing costs, for one, with McWhirter noting that the 3D NAND flash memory from supplier Macronix experts suspect Nintendo is using in Switch 2 game cards is pricey. But there’s also the cost of migrating so many first-party titles to Nintendo Switch 2, and the slow build the console will see in its first three years when its blockbuster exclusives are reaching a much smaller audience than was available on the Nintendo Switch.

Other experts brought up other factors. Harding-Rolls made a compelling point about Nintendo otherwise not aggressively pursuing in-game monetization, and needing to account for inflation somehow. And he added: “Nintendo has a bit of a history of pricing games higher than other platforms when coming to the market later than other platforms – in this case PS5 and Xbox Series. I remember back in the day N64 titles being more than PS1 titles for example. Some of that is related to cost of goods, but Nintendo also likes to follow its own approach and price based on its own appreciation of value.”

Rhys Elliott, games analyst at Alinea Analytics, called out the discrepancy in physical and digital pricing, which is still just a rumor in the U.S. but has been confirmed for the UK and other territories. He suggests this would be a clear move from Nintendo to push consumers toward digital games, especially when paired with the Virtual Game Card announced last week.

Nintendo is charging this price because they feel they can and that people will pay.

“PlayStation and Xbox have already pushed their platforms to become digital-first, driven by strategies like multi-game subscriptions, digital-only consoles, free-to-play’s rise, and platform holders pushing consumers to digital versions via perks (like extra cosmetics and the ability to pre-load a game so it’s instantly ready to play at launch),” he said.

“So PlayStation and especially Xbox are very digital-first. But Nintendo is different, more 50-50. In the last nine months of 2024, 51% of Switch software sales were digital. The number was even lower in the holiday period (43.4% digital for calendar Q4), as always. For consumers, a unique value proposition of physical games is the preowned and rental markets. But Nintendo’s reliance on physical impacts its bottom line, hence the nudging. Nintendo does not gain revenues from physical renting and resales. After all, a copy of Mario Kart 8 Deluxe could be sold on the reseller market 100 times or rented 100 times, but Nintendo would only capture revenues from that first sale. A digital-only market means more revenue and price control for Nintendo.”

Finally, I asked this question of Toto, who referred to the jump from $60 games to an $80 Mario Kart World as “quite bold.” His explanation was short and sweet:

“Tariffs could play a role, but